Generally speaking, there is a basic consensus method for estimating and judging the score of a slot machine: how many hands are played (depending on the specific machine type) to see if it scores, if there is a certain score, play as many hands as possible, and then Take a look at the score to make a judgment.
This method is basically correct, but it has the disadvantage that it is not very accurate. Just because it has more points now doesn’t mean it won’t give more points later. On the contrary, if it gives more points now, it does not mean that it will give out more points later. My algorithm is to use only 1 point to more accurately calculate the theoretical return rate for the next round (or the current round). Then it must be proved theoretically first, otherwise it is only an estimation and judgment.
electronic gamingSlot Machine Rebate Return Rate Algorithm Theory
Before I start, let me state this:
My calculation method is all based on the current GLI casino equipment standard in Macau. If Macau casinos don’t use this standard now, none of my algorithms are valid.
If my understanding of the GLI casino equipment standard is wrong (please point it out), then my algorithm for the corresponding error does not hold.
The scoring procedure is required in each round of the expected base game progression
For example: Suppose a new machine, its return rate is set to 80%, the first person plays the first round (assuming 100 hands), it eats 1000 points, puts 700 points, only reaches 70%, the second When a person comes to play the second round (assuming it is still 100 hands), it takes 1000 points and puts 900 points. At this time, the theoretical return rate just reaches 80%. That is to say, the person in front loses, and the person who fights next also. still lose. But if the first person plays the first round (assuming 100 hands), it eats 1000 points, puts 500 points, and only reaches 50%, and the second person plays the second round (assuming it is still 100 hands), it eats 1000 points Points, you must put 1100 points, so the second person must win?
The program is not like this, the actual situation is: for example, the first person plays the first round (assuming 100 hands), it eats 1000 points, puts 500 points, only reaches 50%, and the second person plays the second round. The number of hands in the second round may be 200. It takes 2000 points and puts 1900 points. In this way, the total eating points in the two rounds are 3000 points, and the total distribution points are 2400 points. The return rate is 80%. If you lose, those who fight next will still lose. A high score can only appear in the second round if the return rate of the first round is extremely low.
Therefore, you must use 1 point to play 2 rounds in the test machine. In order to ensure the chance of winning money by playing a machine with a high theoretical return rate, it is recommended that you only play with 1 point when you have a high theoretical return rate. The score of the machine is related to the number of lines of the machine (20, 25, 50 line models), that is, the more lines the model has, the deeper the score, and the higher the score.
Play electronic gaming according to the current situation
The 20-line machine uses 1 point to play 400 hands, and if you don’t get 4,000 points (or if you don’t get two 2,000 points in a row), you will give up. It is a machine with a theoretical return rate that is not too high. If the screen is about 4000 points (or two 2000 points in a row), then use 1 point to play more than 30 hands, from the 40th hand to the 200th hand, bet 20 lines and 1 point to play 4000 points (or Soon, 2 consecutive 2000 points) or so stop.
25 lines (The God of Wealth reaches the machine with 5 lines and 1x is 25 points). The machine uses 1 point to play 500 hands. If it does not get 5000 points (or if it doesn’t get 2 consecutive 2500 points), it will give up. If the screen is around 5000 points (or two 2500 points in a row), then use 1 point to play more than 40 hands, from the 50th hand to the 250th hand, bet 25 lines and 1 point to play 5000 points (or very 2 2500 points in quick succession) stop.
The 50-line machine uses 1 point to play 1,000 hands, and if it doesn’t get 10,000 points (or if it doesn’t get 5,000 points in 2 consecutive games), it will give up. If the screen is about 10,000 points (or two 5,000 points in a row), then use 1 point to play more than 90 hands, from the 100th hand to the 500th hand, bet 50 lines and 1 point to play 10,000 points (or very 2 5000 points in quick succession) or so to stop.